By Jeremy Silman

An easy-to-understand consultant to chess process -- conceptual making plans -- has continually been the amateur's dream. This publication makes that dream a fact. This entire consultant in dictionary shape, the 1st of its sort, makes all elements of chess method quickly, effortless, and painlessly obtainable to avid gamers of all levels of energy. every one strategic notion is indexed alphabetically and by way of a transparent, easy-to-absorb rationalization observed via examples of the way this method is utilized in perform. Such nice global Champions as Steinitz, Capablanca, Petrosian, Fischer, and Karpov have used those options in nearly all in their video games. you can now arm your self with their guns. As you comprise those guns into your individual play, they're going to enhance your appreciation of the sport and lead you to at least one appealing victory after one other.

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Info 29 30 CHAPTER 2: Gaming Tricks for Phones or Tablets Listing 2-3. h" JNIEXPORT jstring Java_ch02_project_ProjectActivity_getMyData (JNIEnv* pEnv, jobject pThis) { return pEnv->NewStringUTF("Hello Chapter2! My first Android NDK/JNI Project"); } Compiling the Shared Library Before you can run your native Android app, you need to compile the native C library. mk was created as we saw earlier in the jni folder of the project. You can decide to build the library using the Cygwin tool or using Eclipse.

Now, let’s create the project for this section. 1. In Eclipse, click the New Android Project icon on the main toolbar or press CTRL-N and select Android ➤ Android project. This opens the New Android Project dialog box. 2. Project in this example). 3. Project in this example). 4. project in this example). 5. Enter an activity name (ProjectActivity in this example). 6. 1 API 21 as Target SDK. Figure 2-2 shows the completed New Android Application dialog box for this example. 7. Click Finish. info CHAPTER 2: Gaming Tricks for Phones or Tablets 21 Figure 2-2.

The gestures are passed to the MultiTouchScreen constructor. Finally, when a single or multi-touch event fires, onTouchEvent in the main activity will be called and the event relayed to MultiTouchScreen for consumption. This will allow your game character to move and look simultaneously in 3D space. This technique will be put to the test in the Quake I and II chapters of this book. FINAL THOUGHTS ABOUT MULTI-TOUCH Before you think about implementing complex multi-touch schemes on your game, you should be aware that the Android Multitouch API can be buggy (full of bogus pointers and false coordinates) in old devices such as the Motorola Droid 1 and first-generation phones.

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